Strictly speaking, video is not an interactive medium, but a new research project from the Massachusetts Institute of Technology (MIT) is about to change this reality: the school's Computer Science and Artificial Intelligence Laboratory (CSAIL) has developed A technique that allows the viewer to "touch" and directly manipulate objects in the video, which feels like objects that are visible in the real world.
For example, if you are watching a guitar playing video on Youku, then the screen is pulled to the close-up of the guitar fingerboard. After using this technique, you can use the mouse to drag the strings in the picture, and then they will vibrate as if you were playing a real guitar string. Or you can even load test the old bridge in the video and add some simulated strong winds or large trucks to test its compression resistance.
The principle of this new technology is to analyze the vibration of objects in traditional video images using algorithms developed by the research team. This technique requires first analyzing the vibration of the object in the video for as little as 5 seconds, and then generating a predictive model that predicts the interaction of the object with other motions or forces.
In general, implementing this effect in games and other interactive media requires a virtual model, a process that is costly, manpower, and time. There will also be interactions between virtual or animated characters and the real environment. This new technology makes it easy to mix CG content into real video, which means it can be applied to movies like "Who Framed Rabbit Roger."
MIT also explored the future of this technology with Pokemon Go as an example: we can imagine that when you find a wild frog seed, it will really get out of the grass. In addition, in the Hollywood blockbuster, the effect of the CG alien invaders destroying the real city will become easier to achieve.
The emergence of this new technology is precisely to promote people's interest and investment in virtual reality and augmented reality technology. It has the advantage of significantly reducing the development cost of the interactive VR experience, which encourages more people to participate in the creation of VR content. After all, people want to prove the value of VR, and this CSAIL project means that VR video will eventually become a more attractive two-way interactive medium.
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