Taiwan Media Interview with Sony SIE President Yoshida Shuiping PSVR to Have a New Try

At the E3 preview before the 2017 E3, most of the content published by Sony was previously published. Some players felt that there was a lack of explosion. Media reporters specifically asked SII Yoshida of SIE about his opinion. In addition, he shared his views on the re-emergence of "Wang Da and Colossus" and the lineup and development direction of the PS VR. Reporter: Most of the content of this conference is to continue the works published last year. There are not many new works. Why did you decide to arrange such a lineup? Yoshida: Indeed, the contents of this year's PlayStation presentation may make everyone feel as if they were updated within the last year. However, this is the case. The main purpose is to share with everyone the current specific development results of the large-scale new work that they are expecting. In fact, this time, it is not entirely the updated information of the published works, such as DLC "The Frozen Wilderness" of "The Horizon: Up to the Dawn," "Wanda and the Colossus," and several new works of PS VR, as well as people's astonishment. "Monster Hunter World." Reporter: Which of Mr. Yoshida's impressions was most impressive this year's lineup? Yoshida: This time this year, I was most impressed by the "Spider-Man" developed by Insomniac Games. This new work is not a linear game like the previous "Spider-Man" adaptation game, but a Hollywood movie. Exciting changeable open world gameplay. Like the helicopter chase battle that was shown at the presentation party, I played twice myself and the results were different. Actually it is not just "Spider-Man," but there are many new works or services that aren't included in the line-up that will be shown in the presentation because of time. However, they will all be displayed on the E3 site, such as the "GT Cars New Works" and "The New National People". "Golf", "Nak Adventure 2", and "PlayLink" for smart phones and PS4 online multiplayer party games are all worth looking forward to. Reporter: Was "Wang Da and Colossus" debuted at this conference as remastered or remastered? Yoshida: It's a complete remake from zero. The Bluepoint Games that was responsible for the production was the team that had previously worked on the PS3's high-resolution porting work, so it was very familiar with the details of the game, and this experience set out to rebuild this one. Remastered version. Reporter: Then, did the Colossus, which had not been adopted during the planning stage, have the opportunity to come back in the remake? Yoshida: There is no comment on this part (smile), but the operating system will adjust and improve according to the habits of today's players. Reporter: Will other PlayStation classics be re-introduced in the early years? Yoshida: Of course, there is an opportunity, like the recent SIE launch of "Maglev Flying (WipEout)" heavy-duty version of the "Maglev Flying Omega Collection," the evaluation is quite good. In addition to "Crazy wolf crazy trilogy" and so on. SIE hopes to make this classic fun for players of all generations through remastering. New players can experience the latest game benchmarks, and they will not feel out of date. Old players can use the latest technology like 4K resolution to relive the yearning content that moved them. Reporter: The Last Guardian Trico was completed at the end of last year. It does not know a series of works such as "ICO" and "Wanda and Colossus" directed by Ueda scholars. What's new? Yoshida: There is no comment yet. Reporter: PS VR is about to expiry for one year this year. Compared to the pre-listing publicity and the fresh post-marketing hotspot period at the end of last year, the PS VR is considered to be moving into the next stage of development. From the perspective of the SIE family, the next is the next. What are the specific guidelines for the development of the stage? Yoshida: In this exhibition, SIE published five new PS VR titles. The "Bravo Team" combines two elements of online cooperation and shooting controllers. It is a new attempt. Allows players to fight side-by-side with real partners and intuitively use the firing controller to exchange fire with the enemy and shuttle between bunkers. For this game, VR has become a weapon to guide players into the game world, overcome the limitations of the fixed-point movement of previous VR shooting games, and can play more freely. Media: At this conference, there was news of "The Elder Scrolls 5: Skyrim" that will support PS VR. However, "The Elder Scrolls 5: Skyrim" is a game that requires a long time to play. Is this game played for a long time really? What about VR? Yoshida: Actually, I myself also thought that VR is a game that is designed specifically for VR, but my views have also improved after the VR games such as "Resident Evil 7" were launched. In fact, these large-scale VR play is also quite interesting. Even company colleagues used PS VR to break the "Resident Evil 7" 5 times from the beginning to the end, and even the platinum trophies were obtained. (Reporter: Just like new humans who have adapted to VR!) People are adaptable (laughs), and if they have enough time, they can gradually adapt.