4G has OUT 5G to bring VR/AR experience

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4G has OUT 5G to bring VR/AR experience from Baidu VR

Today's new technologies require three things: hardware, software, and networking. If any one of them has a short board, the application of any new technology will become difficult. This is especially true for AR and VR technologies, where head displays, related software tools, and network layers are actively being developed.

The huge bandwidth requirement requires premium content to be connected with all-weather devices, which will bring pressure to the network. Qualcomm and ABI have worked together to provide white papers on "Enhancements and Virtual Reality: The First Wave of 5G Killer Applications."

Do we need 5G to support AR/VR?

Although AR and VR have received enough attention, the discussion about the impact of 5G on early AR/VR technology and the excitement surrounding the potential of 5G have not yet receded. The advantages of 5G for AR/VR are mainly reflected in three aspects: greater capacity, lower delay, and better network uniformity. Some applications rely on a component more than others, but supporting hardware, software, and networking at the same time is critical for applying all AR and VR to the same network.

The following are the 5G network guidelines provided by IMT-2020:

20 megabits per second peak data rate

100 megabits per second data transfer rate even on the edge of the battery

10 Mbps reception per square meter

1ms wireless transmission delay

These standards have a 10% increase in throughput compared to 4G networks, a 10x reduction in latency, and a 100x increase in transmission capacity. For 4G, even if the expected improvement is achieved, it will be difficult to satisfy the public's excellent demand for AR and VR, and it will be impossible to improve the quality of experience. AR and VR are committed to transforming the way in which content is consumed and communicated, which will undoubtedly help various industries improve survival rates and change their business methods.

Workflow assistants, remote interactions with "see and see" and navigation have all been used in AR. Investment in VR with focus on video VR has begun, and with the VR game market in terms of content quality, quantity and variety of growth. AR and VR applications are very sensitive to network performance. End users in any network will have a negative impact, which highlights the importance of a continuously enhanced mobile network.

5G network can realize AR/VR application

Although 4G networks are more than adequate for original AR and VR applications, the introduction of 5G can enhance existing experiences and allow these applications to benefit mainstream users. 5G networks will not only improve these application experiences, but will also become more demanding examples of existing AR and VR applications.

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